Learning Stable Fluid (a basic simulation algorithm for smoke and fire) simulation by implementing with unity compute shader.
I just wanted to know the algorithm so that I can tweak and customize things when I use simulation tools.
But yeah, you can realize more this is super deep as you scratch the surface of it :)
Density Simulation with Static Velocity of Noise Texture
Velocity Simulation and Visualizing
Velocity Simulation and Texture UV Offset
Velocity Simulation and Texture UV Offset with Feedback Loop
Velocity and Density Simulation
Smoke Simulation